Location: Makerspace
Use options:
Cost:
Always tap the Lockout Key (key symbol on touchscreen) when changing thread, winding bobbins, changing accessories, etc.. A lock logo will appear on screen. This deactivates all the buttons and keys. To unlock the machine, tap the Lockout Key again.
Notify a Makerspace Monitor when changing the needle so they can help.
Make sure that the flat side of the needle faces the back of the machine.
Always dispose of broken needles in the sharps container.
Never use a broken or cracked bobbin in the machine as this could damage the machine or cause injury. If a new bobbin is needed, please check the drawer in the Sewing Machine table or ask a Makerspace Monitor for assistance.
Free Software: Ink/StitchInk/Stitch is an extension of Inkscape, an open-source digital design software. It allows for saving files as Janome embroidery files (.jef) and .dst files that work with the Embroidery Machine. To use Ink/Stitch:
Vector images are images that are created/displayed using paths and math/coordinates. These images can be scaled infinitely while still maintaining crisp edges. Raster images are images that are made up of individual pixels, usually in the thousands. Each pixel is a different color that, when put together, depicts your image. These images are typically .jpg or .png file types.
The embroidery machine can only embroider vector images. You can create vector images directly in Illustrator or Inkscape, or you can find them as downloads online. Typically, you'll want to use an .svg or .eps file. You can also turn some raster images into vector images using Image Tracing.
Raster images are images that are made up of different colored pixels that come together to form a single image. They cannot be embroidered by the machine, so they must be converted to vector images, which are images that are composed using math/calculations.
This allows the program to create a path for the embroidery machine to read.
You can also create your design in Adobe Illustrator and import it into Inkscape for use with the embroidery machine. To export your file:

The most common stitch you will likely use is the fill stitch. This stitch fills in your shapes with a solid color.
Note: If you plan on using any satin stitches, follow these instructions to set them up before proceeding.
Satin stitches follow the path of a line and create a clean, even edge. You will often see satin stitches used as the border of an embroidered patch.

The stroke is the outline of your object. Objects without outlines have no stroke weight or color, and objects that only have outlines have no fill color. To convert your object from fill to stroke:
You can use linear gradient stitches to create smooth gradients between colors.




This can sometimes happen with gradients imported from Illustrator. Follow these steps to resolve this:
This controls the amount of space between each row of stitches. A larger value means that your stitches will be farther apart, and you may be able to see the base material underneath. If you do not want this, you can decrease this value to place rows closer together. This value is a recommended setting that works well on felt and other sturdy fabrics. You may find that you need to adjust this and other settings.

These stitches create single lines of stitches. The bean stitch will go back and forth over this line multiple times (creates a thicker line), while the running stitch only stitches the line once.

A Bean Stitch starts with one Running Stitch. Then, a Bean Stitch is applied by following the path backwards, then forwards again. You can think of this backwards and forward motion as one Bean Stitch. So, having one repeat means the machine only does this motion one time. Having two repeats adds an additional Bean Stitch pass on top of this, resulting in five total passes.

The embroidery machine allows you to embroider some small objects on top of each other. This is especially helpful if you have smaller shapes that need to line up properly. However, you may need to change the order that the machine embroiders them to ensure that they show up properly.
To change object order:
Selecting an object in the layers panel will surround it with a dotted line. Organizing your objects this way will allow you to easily visualize what your embroidery will look like, and it will make it easier to tell Ink/Stitch which objects to embroider first.

It is a good idea to preview your design before saving it. To preview:
To save your file:
Note: If you save over the SVG file you imported, any changes you made in Inkscape will replace your original file.
Continue to the Embroidery Editor section to finish preparing your file.
Embroidery Editor is not a free software, and the license is tied to our specific embroidery machine, so you will need to use the embroidery machine computer in the Makerspace to complete this step.
Your design will not show up on the embroidery machine if you do not process it with Embroidery Editor.
OR
Once your design is done being edited and you are ready to embroider, first print a full size template and embroidery information of the design to ensure accuracy. Lay the print out on the fabric and hoop to determine if the size and shape is correct.
| Fabric | Thread |
Needle |
|---|---|---|
| Fine | Embroidery Thread |
Size 12/80 |
| Medium | Embroidery Thread |
Size 14/90 |
| Heavy weight | Embroidery Thread |
Size 14/90 |
For troubleshooting help, go to: Extensions -> Ink/Stitch -> Troubleshoot -> Troubleshoot Objects
Ink/Stitch sometimes has a difficult time understanding how to digitize some imported images. Check their tutorials for different embroidery techniques and possible solutions.
Click the help icon (blue question mark) in the upper right hand corner of the taskbar to open the on-screen instruction manual for more details.